> This article was originally written in Korean and translated by a bilingual reporter with the help of generative AI tools. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom.
Tangentially: LLMs are really impressive at translation. I guess it shouldn't come as that much of a surprise given where a lot of the most pivotal research came from, but still, the leading edge LLMs are extremely good for situations where having a human translator is infeasible or too expensive, and if you're worried about correctness you can go through and verify the translation using reference material and asking the LLM for more information about a given excerpt, which you can also verify against references and online discussions.
I think my only concern is that I'm not sure how to make sure I'll always have an untainted set of reference material to check against in the post-LLM Internet. We've had LLM hallucinations result in software features. Are we possibly headed towards a world where LLM hallucinations occasionally reshape language and slang?
I feel bad for human translators right now. For various use cases, current-day machine translations and especially LLM translations are sufficient. For those not versed in the world of otaku and video game nerds, one extremely fascinating development of the last few years is the one-shot commission platform Skeb, where people can send various kinds of art commission requests to Japanese artists. They integrate with DeepL to support requests from people who don't speak Japanese fluently, and it seems to generally work very well. (The lower-stakes nature of one-shot art commissions helps a bit here too, but at the least I think communication issues are rarely a huge problem, which is pretty impressive.) And that kicked off before LLMs started to push machine translations even further.
I keep seeing this SK company’s brands everywhere. It’s a huge conglomerate, privately owned, that seems to be expanding rapidly and doing very well. Does anyone know why they’re so successful or is my misperception?
Imho, if they're well managed, any private enterprise that is capitalized and has a long term outlook can run circles around public company management that can barely keep a year of marketing strategy consistent, let alone deep technical development.
They've been around in one form or another since the early 80s, and have been in and out of a few of the major chaebols in that time. I wouldn't call them privately owned in the western sense, necessarily. There's no institutional investment behind the chaebols themselves generally, they're 'owned' by a single family and passed down hereditarily, and are nationalistic in a certain sense; they're much more closely ingrained with both government and state identity than most western corps.
They purchased Intel's entire NAND business a few years back, so they just kind of exploded into the SSD market. They sometimes sell their drives under the name Solidigm.
I think SK Hynix's NAND business may have already been bigger than Intel's NAND business when they made that acquisition. Certainly by then SK Hynix had recovered from being late to the 3D NAND transition, while Intel was on a worse technological trajectory with their roadmap that diverged from the rest of the industry.
Your impression that they were at all new to the SSD market is largely due to the fact that SK Hynix operated mainly as a component supplier, and has never pursued promotion of their own retail SSD brand the way Samsung does. Hynix was a major player in the NAND industry before the SSD market as we know it even existed, and has been a major supplier of SSDs to PC OEMs for as long as PC OEMs have been buying SSDs in large volumes.
The Steam Hardware Survey is an incredibly valuable resource, what with it being freely-available, constantly updated, and sourced from a population that makes its sampling biases generally easy to identify and understand. It and the Backblaze hard drive data are almost unique in how they provide real, large-scale data about computer hardware.
> This article was originally written in Korean and translated by a bilingual reporter with the help of generative AI tools. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom.
Helpful footnote on man-machine boundary.
Tangentially: LLMs are really impressive at translation. I guess it shouldn't come as that much of a surprise given where a lot of the most pivotal research came from, but still, the leading edge LLMs are extremely good for situations where having a human translator is infeasible or too expensive, and if you're worried about correctness you can go through and verify the translation using reference material and asking the LLM for more information about a given excerpt, which you can also verify against references and online discussions.
I think my only concern is that I'm not sure how to make sure I'll always have an untainted set of reference material to check against in the post-LLM Internet. We've had LLM hallucinations result in software features. Are we possibly headed towards a world where LLM hallucinations occasionally reshape language and slang?
I feel bad for human translators right now. For various use cases, current-day machine translations and especially LLM translations are sufficient. For those not versed in the world of otaku and video game nerds, one extremely fascinating development of the last few years is the one-shot commission platform Skeb, where people can send various kinds of art commission requests to Japanese artists. They integrate with DeepL to support requests from people who don't speak Japanese fluently, and it seems to generally work very well. (The lower-stakes nature of one-shot art commissions helps a bit here too, but at the least I think communication issues are rarely a huge problem, which is pretty impressive.) And that kicked off before LLMs started to push machine translations even further.
Wonder if the reserved tables order in Apgujeong shifts too.
I keep seeing this SK company’s brands everywhere. It’s a huge conglomerate, privately owned, that seems to be expanding rapidly and doing very well. Does anyone know why they’re so successful or is my misperception?
They're not privately owned. Bunch of SK companies are publicly traded in Korean stock market, including fore mentioned SK Hynix KRX: 000660
Imho, if they're well managed, any private enterprise that is capitalized and has a long term outlook can run circles around public company management that can barely keep a year of marketing strategy consistent, let alone deep technical development.
They've been around in one form or another since the early 80s, and have been in and out of a few of the major chaebols in that time. I wouldn't call them privately owned in the western sense, necessarily. There's no institutional investment behind the chaebols themselves generally, they're 'owned' by a single family and passed down hereditarily, and are nationalistic in a certain sense; they're much more closely ingrained with both government and state identity than most western corps.
They purchased Intel's entire NAND business a few years back, so they just kind of exploded into the SSD market. They sometimes sell their drives under the name Solidigm.
I think SK Hynix's NAND business may have already been bigger than Intel's NAND business when they made that acquisition. Certainly by then SK Hynix had recovered from being late to the 3D NAND transition, while Intel was on a worse technological trajectory with their roadmap that diverged from the rest of the industry.
Your impression that they were at all new to the SSD market is largely due to the fact that SK Hynix operated mainly as a component supplier, and has never pursued promotion of their own retail SSD brand the way Samsung does. Hynix was a major player in the NAND industry before the SSD market as we know it even existed, and has been a major supplier of SSDs to PC OEMs for as long as PC OEMs have been buying SSDs in large volumes.
Can we just make 64GB the minimum now please
Are there aggregations of some accessible telemetry from a widely used application that reveal what is most common today?
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
Gamers only, but that's not a bad selection imho
The Steam Hardware Survey is an incredibly valuable resource, what with it being freely-available, constantly updated, and sourced from a population that makes its sampling biases generally easy to identify and understand. It and the Backblaze hard drive data are almost unique in how they provide real, large-scale data about computer hardware.
Thanks, 35.15% on 32GB as well, getting there