Creating 3D Worlds with HTML and CSS (2013)

(keithclark.co.uk)

27 points | by razodactyl 6 hours ago ago

6 comments

  • jauntywundrkind 3 hours ago ago

    Both three.js and Lume have css 3d renderers, fwiw. I forget where there.js is but Lume's also supports a mixed mode too.

    https://docs.lume.io/guide/rendering-modes https://threejs.org/docs/#examples/en/renderers/CSS3DRendere...

    I don't think either has lighting though! Holy macrel!

  • jayknight 5 hours ago ago

    I remember the promise of VRML, but never had a machine powerful enough to render anything but the simplest examples.

    https://en.m.wikipedia.org/wiki/VRML

    • Keyframe 3 hours ago ago

      I worked on SGI machines at the time and even that wasn't powerful enough. Even though Indy was dubbed as "the web machine" (I worked on Indigo2). It was a bit too early when it was promised.

    • socalgal2 an hour ago ago

      the VRML people migrated to X3D https://webx3d.org/

      I don't believe it ever had any real uptake. It arguably has (had?) lots of issues.

    • doawoo an hour ago ago

      wild that I booted up my SGI O2 the other night just to remember the name of the tech used in the demos that ran inside Netscape! And then spent a whole while reading about VRML.

      I wish we had something as easy to deploy interactive experiences on the web like that today.

  • Keyframe 3 hours ago ago

    My guy here did what Sega Saturn's VDP1 did. Instead of triangle based rendering, which most did, Saturn used quads, or "distorted sprites" to do 3D. Trivia: Nvidia's first accelerator NV1 was based on what VDP1 did and also used quads and failed on the market (mostly due to it).