Neat. Seems like it might also be a useful tool to be able to integrate into games that involve procedurally generated stories/quests like you might find in Dwarf Fortress.
That was where my mind went as well. I was thinking about about what it would take to create a text-based game (eg The Wizard’s Castle), but augmented with a language model. This seems like a useful piece of doing that.
Not a single reference to P. H. Winston's work on story understanding and the Genesis system. Yes, sorry, I do expect people claiming to operate in some field to have knowledge of that field and acknowledge prior wok. This is absolutely fundamental to having an actual institution of science, rather than a bunch of people tinkering with random projects.
It is a systematic approach to deconstructing and composing a story through standardized schemas, and sounds like it should or would inform something like the OP's visual representation system.
Do you consider the study of computer science and AI in relation to human telling and understanding of stories to be irrelevant to a tool that uses AI to understand human-written stories as well as to provide a computer GUI for editing those stories by re-synthesizing the GUI edits as text?
Stories, AI, words, statements, images- are all arbitrary. The AI bubble is the same as story bubble, it's the dilution of meaning. Automate dilution and you have hallucination. This is occurring across the board in politics, news.
There's nothing accurate about stories, just as there is nothing accurate about words, which are all metaphors and all are arbitrary. Comp sci's glaring mistake was confusing content with format. It's a fatal error.
"Narrative fallacies arise inevitably from our continuous attempt to make sense of the world. The explanatory stories that people find compelling are simple; are concrete rather than abstract; assign a larger role to talent, stupidity, and intentions than to luck; and focus on a few striking events that happened rather than on the countless events that failed to happen. Any recent salient event is a candidate to become the kernel of a causal narrative.”
Daniel Kahnemann Thinking Fast and Slow
“The same science that reveals why we view the world through the lens of narrative also shows that the lens not only distorts what we see but is the source of illusions we can neither shake nor even correct for…all narratives are wrong, uncovering what bedevils all narrative is crucial for the future of humanity.”
Alex Rosenberg How History Gets Things Wrong: The Neuroscience of Our Addiction to Stories 2018
Neat. Seems like it might also be a useful tool to be able to integrate into games that involve procedurally generated stories/quests like you might find in Dwarf Fortress.
That was where my mind went as well. I was thinking about about what it would take to create a text-based game (eg The Wizard’s Castle), but augmented with a language model. This seems like a useful piece of doing that.
Link to the html version of the paper https://arxiv.org/html/2410.07486v2
This is extremely cool! Is this the first type of tools that are genuinely enabled by AI?
Can we distill the story into something to feed z3 to prove there are no plot holes?
Not a single reference to P. H. Winston's work on story understanding and the Genesis system. Yes, sorry, I do expect people claiming to operate in some field to have knowledge of that field and acknowledge prior wok. This is absolutely fundamental to having an actual institution of science, rather than a bunch of people tinkering with random projects.
https://groups.csail.mit.edu/genesis/
https://www.youtube.com/watch?v=7XvgBI2KV28
Is this in any way relevant? Or are you just plugging your favorite project whether it fits or not?
Give the project an actual look.
It is a systematic approach to deconstructing and composing a story through standardized schemas, and sounds like it should or would inform something like the OP's visual representation system.
Do you consider the study of computer science and AI in relation to human telling and understanding of stories to be irrelevant to a tool that uses AI to understand human-written stories as well as to provide a computer GUI for editing those stories by re-synthesizing the GUI edits as text?
Stories, AI, words, statements, images- are all arbitrary. The AI bubble is the same as story bubble, it's the dilution of meaning. Automate dilution and you have hallucination. This is occurring across the board in politics, news.
Ooookay. Get well soon!
There's nothing accurate about stories, just as there is nothing accurate about words, which are all metaphors and all are arbitrary. Comp sci's glaring mistake was confusing content with format. It's a fatal error.
"Narrative fallacies arise inevitably from our continuous attempt to make sense of the world. The explanatory stories that people find compelling are simple; are concrete rather than abstract; assign a larger role to talent, stupidity, and intentions than to luck; and focus on a few striking events that happened rather than on the countless events that failed to happen. Any recent salient event is a candidate to become the kernel of a causal narrative.” Daniel Kahnemann Thinking Fast and Slow
“The same science that reveals why we view the world through the lens of narrative also shows that the lens not only distorts what we see but is the source of illusions we can neither shake nor even correct for…all narratives are wrong, uncovering what bedevils all narrative is crucial for the future of humanity.” Alex Rosenberg How History Gets Things Wrong: The Neuroscience of Our Addiction to Stories 2018
It is not the same approach, but xkcd's Movie Narrative Chart (https://xkcd.com/657/) goes into a similar direction.
That reminds me of this amazing interactive SPA that visualizes the dream-level depths of each character in the movie 'Inception'.
http://inception-explained.com
It was created shortly after the film's release, about 15 years ago, and requires a desktop viewport. Highly recommended!
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