ASCII Clouds

(caidan.dev)

234 points | by majkinetor 11 hours ago ago

41 comments

  • madethemcry 2 hours ago ago

    That is so beautiful. The underlying algorithm is perlin noise (see https://en.wikipedia.org/wiki/Perlin_noise) and it's over 40 years old!

    It's such a fabulous tool as the generated images can be used for effects like glass/ice displacements, cheap water-like effects, but you can also generate terrains from it or just cool visual effects that benefit from random patterns. The core property to me is that it feels very organic/natural.

    This was such a common tool in Flash AS3 back in the days to create stunning effects, games and such. I'm not active in building visual stuff like that anymore but I bet it's still very common in this field, because why not?

  • sandos 12 minutes ago ago

    and if you ctrl+- like 7 times youre back to showing clear pixels. If you set cell size to 4, then 5 times is enough :)

  • greggman65 10 hours ago ago
  • pj4533 an hour ago ago

    Super fun! I was exploring this type of thing as one of my first experiments with Claude Code early last year.

    https://github.com/pj4533/asciidelic https://asciidelic.com

    I should go back and add mobile support, maybe fullscreen support.

  • ksymph 8 hours ago ago

    This is cool... But I feel like having different color/brightness for each symbol kinda defeats the purpose of it being ASCII when the symbols only correspond to different intensities anyway.

    • Bimos 8 hours ago ago

      Yeah, with all these colors, any single character should be enough.

  • block_dagger 5 hours ago ago

    Given the name, I expected more actual ASCII characters/options and selectable text. Visually appealing and fun to play with, however.

  • otikik 4 hours ago ago

    This looks like a good way to model "satellite-view clouds" where you render "the full atmosphere". I don't think it would work well when modeling "ground-view clouds" however. I have been looking for a good (fast) algorithm for doing that, would appreciate it if people have pointers for that.

  • scaradim 4 hours ago ago

    cool. but if it's really about ASCII then I expect to have possibility to copy/paste a cloudy sky in my text editor ;-P

    • binaryturtle an hour ago ago

      It dies with lots of WebGL errors here, so I only see a white page. So that's definitely not ASCII in my book. Would be more fun to have an actual text based output indeed.

  • ZpJuUuNaQ5 3 hours ago ago

    Nice. This looks similar to what I have implemented: https://www.npmjs.com/package/asciiground, but I intended it more as a library where a user could program their own patterns by extending the existing systems. Sadly, my GitHub account got flagged, so there is no way to access the repository or GitHub pages for the demo at the moment.

    • haritha-j 2 hours ago ago

      First time I came across this, why does a github account get flaggged?

      • ZpJuUuNaQ5 2 hours ago ago

        No idea. I submitted a reinstatement request, but I haven't received any response in the past 4 months.

  • kristopolous 9 hours ago ago

    I had a similar effect for a C program I wrote a long time ago (I think 2007?). Here's a video: https://www.youtube.com/watch?v=H4j-BkwMB20

    and the code: https://github.com/kristopolous/ascsee

    I just updated it so it compiles on modern systems.

    I also found the original version if you like being an archaeologist: https://9ol.es/tmp/gol.c

  • plastic041 6 hours ago ago

    You can render only single characters. First you need to change the HTML "max" attribute of <input> to 1.1 in the "Glyph Thresholds". And set 0.0 for the desired characters and the characters above. Set 1.1 for the remaining characters.

    For example, if you only want the dash, set the dot and dash to 0.0. Then set 1.1 for the plus, ring, and cross characters.

  • ku1ik 6 hours ago ago

    It has very little to do with ASCII but cool nonetheless.

  • matthew_hre 9 hours ago ago

    Spent longer than I'd like to admit trying to recreate the Balatro background effect...

  • alexcz 4 hours ago ago

    Really like it, only thing some of the cells can be jittery and rapidly switch back and forth between two symbols, making for an unpleasant effect, maybe there is a way to smooth this?

  • some1else 6 hours ago ago

    Similar Perlin-based effect with mouse reactivity & audio:

    https://srdjan.pro

    • efilife 2 hours ago ago

      you should disclose that it's your portfolio

  • ynac 9 hours ago ago

    Just throwing a HELL YES <with a kung fu punch> out there for this. Nice work. I've been trying to integrate a live ascii video feature for a while now and the subtle detail on this is really inspiring.

  • yanchep 6 hours ago ago

    Trippy!

      browsh https://caidan.dev/portfolio/ascii_clouds/
  • firecall 11 hours ago ago

    Well thats pretty cool!

  • drob518 4 hours ago ago

    That’s pretty hypnotic. Very cool.

  • burnt-resistor 7 hours ago ago

    Neat. It'd be more "ASCII" if it used 8x16 pixel (but right extended to 9x16) characters in 80:133 width:height aspect ratio since 80x25 characters at 720x400 on 4:3 results in 80:133 pixels. An arbitrary sized canvas is cool so long as the aspect ratio is preserved.

    The infamous MCGA/"VGA" mode 13h had pixels with an aspect ratio 6:5, while 320 x 240 Mode X was square (1:1).

    I still remember the unchained offset calculation for the memory offset for pixel memory access before the era of U and V pipes and many optimizing compiler passes:

        unsigned short offset = (((y << 2) + y) << 6) + x;
        unsigned char far *ptr = (unsigned char far*)MK_FP(0xA000, offset);
    
        // IIRC: #define MK_FP(seg, off) ((void far *)((unsigned long)(seg) << 16 | (unsigned long)(off))) // far pointers != linear address
    
    In real-mode (linear): 0xa0000 + (320 * y) + x
  • casparvitch 11 hours ago ago

    Would love this as an audio visualizer

  • NSPG911 5 hours ago ago

    i would kill to have something like this in wallpaper engine

  • fxn2 5 hours ago ago
  • baalimago 8 hours ago ago

    Here I'm being ridiculous but I was a bit disappointed that it was a canvas rendering and not a mono-font text block

  • lanyard-textile 6 hours ago ago

    Miasma!

  • arionmiles 7 hours ago ago

    Dope!

  • imvetri 7 hours ago ago

    What is this?

  • imdsm 11 hours ago ago

    that looks pretty good

  • Padriac 10 hours ago ago

    I don't understand.

    • keyle 10 hours ago ago

      I think it's just a technological show piece, basically built on top of open source libraries and a couple of algorithms.

      • imvetri 7 hours ago ago

        Lets let author explain. Our explanation might derail newbie readers

    • imvetri 7 hours ago ago

      Same here

  • r0075h3ll 8 hours ago ago

    nicee

  • tomiezhang 8 hours ago ago

    That is magic

  • functionmouse 11 hours ago ago

    What do you see in the clouds?