As someone who made websites in the geocities days, it's amusing to me that one of the tell-tale signs of a Gemini-built website is a MARQUEE! I genuinely love that the marquee tag is making a come-back due to what I can only imagine was someone on the Google team who loves it too and decided to put that into the system prompt when websites are requested.
I miss the era when the web was raw, weird, and unpolished. Modern UI feels too sanitized and corporate.
The "Neo-Brutalist" label is just a convenient modern excuse to bring back the fun chaos of the Geocities days without looking outdated. Glad it hit the nostalgia nerve!
Funny, I ran into a marketing advice section. Every single piece of advice would cause me to insta close the site and go somewhere else if used to sell me something.
But now I know where those idiots that want you to sign up for a waiting list come from...
As an engineer/user, I also hate popups, waiting lists, and "urgency."
They feel manipulative.
But as a business owner looking at the dashboard, I see that removing them drops conversion by 40%.
The simulation is designed to test "Market Reality" vs "Personal Taste."
The goal is to see if you can swallow that pill to optimize the P&L, or if you stick to your principles and risk lower margins.
I've been on the site for 10m, and I'm loving it. I find the interface quite confusing. I'm getting value from the theory tidbits, and the scenarios. The simulation was confusing and i just noped out. I'd say the UI is a bit too overdone
Thanks for investing 10 minutes! Hearing that the theory and scenarios provide value is huge for me.
I suspected the UI might be too "loud." It’s a delicate balance between style and usability, and I might have pushed the brutalism too far.
Regarding the Simulation "nope out" moment — was it simply unclear what to do (lack of buttons/direction), or was the screen just too overwhelming with numbers?
I don't see the link between the website and your description above. The website is some startup advice + multichoice quizzes... what are we supposed to be clicking on to get the 'business simulator' etc.?
As an aside, I think the font sizes and spacing would be better if much smaller/more dense.
For a text-based business simulator, i'd make the text far easier to read. I'm finding it to be a little to fast, with a lot of eye strain. There's a couple of techniques, including making sure that your text isn't completely black.
I'd look a little more into some of the design strategies, including smoother scrolling for text, better typography design, colors that are easier to read and more focus on the content itself.
Especially if you expect someone to read 20 minutes for an article. Just take a bit of a refresher on techniques for web readability!
I spent 1 minute and couldn't configure out how to use it. I clicked the first CTA. Then on the next page I clicked the first CTA. It has some progress bar that says 'decrypting' but then nothing else.
I like the concept, but density of the text and awkward UX are keeping me from engaging deeper.
There should be one (and only one) obvious button to advance the flow at all times. For instance:
* I took the “test” before realizing the topics were clickable.
* after getting a test question right at the end of a section, my “reward” was another wall of text explaining the question I’d just gotten right. Confusing and off-putting.
Have been having fun on here for some 10 minutes now. Not interested in the gamification, but I like the flash-card-esque, short lessons and the interactive tests.
> The Conflict: If your content doesn't build an asset, it's just an expense. You are a hamster on a wheel.
> The Truth: Content is a "Digital Real Estate." Every piece of content should either lower your CAC (Customer Acquisition Cost) or increase your LTV (Lifetime Value).
Usual AI over-confident bollocks. There are multiple reasons to post consistently beyond just these simplified reasons.
A legacy taxi firm faces extinction from ride-share apps. Instead of lobbying for regulations or cutting fares, they pivot to 'Executive Mobile Offices,' equipping luxury vans with high-speed Wi-Fi and desks for traveling executives. They stop fighting for general transport to create a new category.
[A] Lower fares to undercut ride-share apps
[B] Lobby the government for stricter industry laws
[C] Launch 'Executive Mobile Offices' for productivity
[D] Upgrade current fleet for better fuel efficiency
You might notice that there is no question. We have a case study, and then four multiple-choice "answers". Answers to what, we're not sure.
When there is a question, this format is the same thing you'd find in a textbook, except that the questions in a textbook have been chosen to be instructive and these questions haven't. Why is this beneficial? Content generation means you can generate a large number of questions of varying quality levels. But you only ask one, which removes your only theoretical advantage over a textbook, while imposing severe downsides.
For material that starts with "features don't matter", dynamic question generation sure feels like it was intended to help the marketing team rather than the user.
3. The market simulator reports "missed sales due to low stock" and "staff could not process orders". I find this annoying; if my staff are saturated, I can't be missing any sales due to low stock. It is admittedly useful to have perfect information about how many sales I could make with more staff.
After the "stock" bar is full, I can continue to produce more stock.
The only way to produce stock is to click a button that produces one stock. This should be fixed.
The event 'market downturn: demand collapsed' lasted for one day. This seems unreasonable. Maybe the unit of time should be months.
Does the math feel balanced?
The simulation feels extremely simplistic. If you have unmet demand, hire more workers. If you have idle workers, produce more stock. If you have excess stock, boost ads.
Can a scenario arise where it's not obvious what you should do?
-----------------
There is a typo, "encaging", in one of the early lessons.
As someone who made websites in the geocities days, it's amusing to me that one of the tell-tale signs of a Gemini-built website is a MARQUEE! I genuinely love that the marquee tag is making a come-back due to what I can only imagine was someone on the Google team who loves it too and decided to put that into the system prompt when websites are requested.
Honestly? That is the real reason.
I miss the era when the web was raw, weird, and unpolished. Modern UI feels too sanitized and corporate.
The "Neo-Brutalist" label is just a convenient modern excuse to bring back the fun chaos of the Geocities days without looking outdated. Glad it hit the nostalgia nerve!
Funny, I ran into a marketing advice section. Every single piece of advice would cause me to insta close the site and go somewhere else if used to sell me something.
But now I know where those idiots that want you to sign up for a waiting list come from...
It creates a fascinating paradox, doesn't it?
As an engineer/user, I also hate popups, waiting lists, and "urgency." They feel manipulative. But as a business owner looking at the dashboard, I see that removing them drops conversion by 40%.
The simulation is designed to test "Market Reality" vs "Personal Taste."
The goal is to see if you can swallow that pill to optimize the P&L, or if you stick to your principles and risk lower margins.
Both are valid choices in the game.
It doesn’t work on you, but apparently it works. I also don’t get it, and would nope out rather quickly.
Ha, this made me think of Viznut's Micro$oft - Simulaattori [1].
[1] http://viznut.fi/demos/msdos/ (pick mssim.zip) or on Pouet https://www.pouet.net/prod.php?which=21174
I've been on the site for 10m, and I'm loving it. I find the interface quite confusing. I'm getting value from the theory tidbits, and the scenarios. The simulation was confusing and i just noped out. I'd say the UI is a bit too overdone
Thanks for investing 10 minutes! Hearing that the theory and scenarios provide value is huge for me.
I suspected the UI might be too "loud." It’s a delicate balance between style and usability, and I might have pushed the brutalism too far.
Regarding the Simulation "nope out" moment — was it simply unclear what to do (lack of buttons/direction), or was the screen just too overwhelming with numbers?
I don't see the link between the website and your description above. The website is some startup advice + multichoice quizzes... what are we supposed to be clicking on to get the 'business simulator' etc.?
As an aside, I think the font sizes and spacing would be better if much smaller/more dense.
For a text-based business simulator, i'd make the text far easier to read. I'm finding it to be a little to fast, with a lot of eye strain. There's a couple of techniques, including making sure that your text isn't completely black.
I'd look a little more into some of the design strategies, including smoother scrolling for text, better typography design, colors that are easier to read and more focus on the content itself.
Especially if you expect someone to read 20 minutes for an article. Just take a bit of a refresher on techniques for web readability!
I spent 1 minute and couldn't configure out how to use it. I clicked the first CTA. Then on the next page I clicked the first CTA. It has some progress bar that says 'decrypting' but then nothing else.
I like the concept, but density of the text and awkward UX are keeping me from engaging deeper.
There should be one (and only one) obvious button to advance the flow at all times. For instance:
* I took the “test” before realizing the topics were clickable.
* after getting a test question right at the end of a section, my “reward” was another wall of text explaining the question I’d just gotten right. Confusing and off-putting.
Have been having fun on here for some 10 minutes now. Not interested in the gamification, but I like the flash-card-esque, short lessons and the interactive tests.
This wins the internet today. Amazing work!!!
The UI is hard on the eyes. I tried using it but felt overwhelmed by the design. Feels like I’m working with an IRS form.
Agree. The colors need to be pulled back from the 100% saturation, and the body font size is too small.
> The Conflict: If your content doesn't build an asset, it's just an expense. You are a hamster on a wheel.
> The Truth: Content is a "Digital Real Estate." Every piece of content should either lower your CAC (Customer Acquisition Cost) or increase your LTV (Lifetime Value).
Usual AI over-confident bollocks. There are multiple reasons to post consistently beyond just these simplified reasons.
I'm out. Might as well waste my time with crapgpt
I'm kind of amused by the presentation aspects.
The writing style is "Watch me jump a motorcycle over fifteen buses! AWESOME!"
The visual style is "DOS app".
-----------------
1. The lessons are written in a flashy, attention-catching way. They could stand to be drier.
2. The "simulation" involves one multiple-choice question. Well, up to one. Here's the combat simulation I was given from https://www.core-mba.pro/course/biz-101/lesson/l3 :
A legacy taxi firm faces extinction from ride-share apps. Instead of lobbying for regulations or cutting fares, they pivot to 'Executive Mobile Offices,' equipping luxury vans with high-speed Wi-Fi and desks for traveling executives. They stop fighting for general transport to create a new category.
[A] Lower fares to undercut ride-share apps
[B] Lobby the government for stricter industry laws
[C] Launch 'Executive Mobile Offices' for productivity
[D] Upgrade current fleet for better fuel efficiency
You might notice that there is no question. We have a case study, and then four multiple-choice "answers". Answers to what, we're not sure.
When there is a question, this format is the same thing you'd find in a textbook, except that the questions in a textbook have been chosen to be instructive and these questions haven't. Why is this beneficial? Content generation means you can generate a large number of questions of varying quality levels. But you only ask one, which removes your only theoretical advantage over a textbook, while imposing severe downsides.
For material that starts with "features don't matter", dynamic question generation sure feels like it was intended to help the marketing team rather than the user.
3. The market simulator reports "missed sales due to low stock" and "staff could not process orders". I find this annoying; if my staff are saturated, I can't be missing any sales due to low stock. It is admittedly useful to have perfect information about how many sales I could make with more staff.
After the "stock" bar is full, I can continue to produce more stock.
The only way to produce stock is to click a button that produces one stock. This should be fixed.
The event 'market downturn: demand collapsed' lasted for one day. This seems unreasonable. Maybe the unit of time should be months.
Does the math feel balanced?
The simulation feels extremely simplistic. If you have unmet demand, hire more workers. If you have idle workers, produce more stock. If you have excess stock, boost ads.
Can a scenario arise where it's not obvious what you should do?
-----------------
There is a typo, "encaging", in one of the early lessons.
Looks fun, I’ll give it a try.
Design is slick. I like the sloganeering ticker tape. Wish it had dark mode.
Awesome content reads top notch
No.